Let's Not Settle on the Meaning of 'Game of the Year' Means

The challenge of discovering fresh releases continues to be the video game industry's biggest fundamental issue. Even in worrisome era of business acquisitions, rising revenue requirements, workforce challenges, extensive implementation of AI, storefront instability, evolving generational tastes, hope often revolves to the dark magic of "breaking through."

This explains why I'm more invested in "awards" than ever.

With only a few weeks remaining in 2025, we're firmly in GOTY period, a time when the minority of players who aren't experiencing identical multiple free-to-play shooters each week play through their unplayed games, debate game design, and understand that even they won't get all releases. Expect comprehensive annual selections, and we'll get "you overlooked!" reactions to such selections. A player broad approval voted on by journalists, influencers, and followers will be revealed at industry event. (Industry artisans vote the following year at the DICE Awards and Game Developers Conference honors.)

This entire sanctification is in enjoyment — no such thing as right or wrong answers when discussing the best releases of the year — but the significance do feel higher. Every selection cast for a "GOTY", whether for the grand main award or "Best Puzzle Game" in forum-voted awards, creates opportunity for a breakthrough moment. A moderate game that flew under the radar at debut could suddenly attract attention by rubbing shoulders with higher-profile (meaning extensively advertised) blockbuster games. When last year's Neva popped up in nominations for a Game Award, It's certain for a fact that many people immediately wanted to read a review of Neva.

Traditionally, the GOTY machine has established minimal opportunity for the breadth of games launched annually. The hurdle to clear to consider all appears like an impossible task; nearly 19,000 releases came out on PC storefront in the previous year, while just seventy-four games — from new releases and continuing experiences to smartphone and virtual reality platform-specific titles — appeared across the ceremony nominees. When commercial success, discourse, and platform discoverability drive what people choose each year, there is absolutely no way for the structure of honors to properly represent twelve months of releases. However, there exists opportunity for enhancement, if we can acknowledge its significance.

The Expected Nature of Annual Honors

Earlier this month, a long-running ceremony, including interactive entertainment's longest-running honor shows, published its nominees. Even though the selection for GOTY proper happens soon, you can already see where it's going: 2025's nominations created space for deserving candidates — blockbuster games that have earned acclaim for quality and scale, popular smaller titles welcomed with blockbuster-level hype — but across multiple of honor classifications, there's a noticeable focus of repeat names. In the vast sea of creative expression and mechanical design, excellent graphics category makes room for several open-world games taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I constructing a future Game of the Year theoretically," a journalist wrote in a social media post that I am amused by, "it must feature a PlayStation exploration role-playing game with turn-based hybrid combat, party dynamics, and RNG-heavy procedural advancement that leans into risk-reward systems and features light city sim base building."

GOTY voting, across organized and unofficial iterations, has grown expected. Several cycles of nominees and victors has birthed a formula for what type of high-quality 30-plus-hour game can achieve a Game of the Year nominee. We see games that never reach top honors or including "significant" crafts categories like Creative Vision or Narrative, frequently because to innovative design and unique gameplay. The majority of titles published in annually are expected to be limited into genre categories.

Case Studies

Hypothetical: Will Sonic Racing: Crossworlds, a game with critical ratings marginally below Death Stranding 2 and Ghosts of Yōtei, achieve main selection of The Game Awards' Game of the Year category? Or even a nomination for superior audio (since the music absolutely rips and warrants honor)? Unlikely. Top Racing Title? Certainly.

How outstanding does Street Fighter 6 have to be to receive GOTY consideration? Might selectors evaluate distinct acting in Baby Steps, The Alters, or The Drifter and recognize the most exceptional voice work of this year lacking a studio-franchise sheen? Can Despelote's two-hour duration have "sufficient" plot to deserve a (deserved) Top Story recognition? (Also, should industry ceremony need a Best Documentary classification?)

Overlap in favorites across multiple seasons — within press, among enthusiasts — reveals a process more favoring a certain time-consuming experience, or indies that generated adequate impact to meet criteria. Concerning for a field where discovery is crucial.

{

Margaret Fletcher
Margaret Fletcher

Tech enthusiast and journalist with a passion for breaking news and in-depth analysis.